Boareskyr Bridge is actually off of the Soubar on your map
- Brand new groups discuss the dragon hatchery away from episode step three inside the Hoard and you will what shall be/must have already been carried out with the brand new dragon eggs.
- The newest council supplies the Pcs a beneficial writ, going for “crisis investigative vitality” and provides the council “oversight” more the items.
- A noble entitled Dala Silmerhelve has plenty to express, as well as certain reasoning the lady boxed texts is give all-around a few users. She discusses new Draakhorn and Maccath new Dark red. Make use of the taste text on profiles 20, twenty-four and you can twenty five.
- Leosin keeps receive Varram the brand new Light, individual of one’s white dragon cover up.
I found myself originally planning on powering The sea out of Swinging Frost first, but the a great deal more I read out of event 3, the greater amount of I adore it.
Frostskimmer and the 40 Guards: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Losing in water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
The latest Dungeon Floors try Cold: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: “crampon”.
Maccath the brand new Deep red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.
Boareskyr Connection is actually off of the Soubar in your chart
- Frost Vortex: A beneficial snowflake one to explodes on a cool vortex https://datingranking.net/nl/skout-overzicht/, creating fireball-form of ruin.
- Icemelt: An enchantment that produces tunnels and you may rooms away from freeze having no melting or runoff.
- Wingbind: A websites out-of push you to plans that creature and inhibits them regarding flying.
Suspended Castle: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Episode step 3: Passing toward Wyrmspeakers (Varram)
New Travels from Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.